You're making the rules for the SANFL

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You're making the rules for the SANFL Empty You're making the rules for the SANFL

Post by Lee Mon Sep 24, 2012 9:26 am

If you could make any rule to overcome the defensive style being played now, what would you do?

eg: Restrict interchanges, compulsory numbers in certain parts of the ground, etc.

What would your changes achieve?
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Post by PhilH Mon Sep 24, 2012 10:20 am

4 points for a win
1 bonus point if you kick 15 goals

The teams play defensive footy becuase at the moment its gets them wins and premiership points.

If it cost them points then things would change.
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Post by PhilH Mon Sep 24, 2012 10:22 am

I should add this is just the game evolving, AFL went through somthing similar about 3-4 years back.

The SANFL will become a more attacking game again at some point, I just worry about the damage in the mean time
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Post by Mannyredleg Mon Sep 24, 2012 11:04 am

As a Norwood supporter I have been worried about the damage done to the game having Centrals and Eagles dominating for so many years. From my perspective the other clubs have to come up with a game plan to combat the style rather than changing or introducing new rules. Personally I dont mind the hard slog where every goal is worth its weight in gold compared to a shoot out where 40 goals are scored.
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Post by Adelaide Hawk Mon Sep 24, 2012 12:45 pm

From a personal point of view, and my love of forward structure, I'd probably like to see three forwards and three defenders who are not allowed outside the 50. I'm tired of seeing turnovers, then the game has to slow whilst players run like hell to create a forward presence.
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Post by Adelaide Hawk Mon Sep 24, 2012 1:14 pm

PhilH wrote:4 points for a win
1 bonus point if you kick 15 goals

If all games were played at 2.10pm on a Saturday (like the good old days), I'd give this some more thought. However, if you introduce a rule such as this, then teams playing on a cold raining Friday night would be at a distinct disadvantage to those playing on a dry Saturday afternoon.
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Post by Southee Mon Sep 24, 2012 2:18 pm

Adelaide Hawk wrote:From a personal point of view, and my love of forward structure, I'd probably like to see three forwards and three defenders who are not allowed outside the 50. I'm tired of seeing turnovers, then the game has to slow whilst players run like hell to create a forward presence.

Agreed. Keep only a certain number allowed in the forward 50m arc.

I can remember we had som similar rules in touch footy a few year back.
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Post by spell_check Mon Sep 24, 2012 4:44 pm

16 a side, 4 interchange players, 60 interchanges maximum a match
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Post by BloodnTars Mon Sep 24, 2012 4:48 pm

Leave the rules alone.
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Post by Adelaide Hawk Mon Sep 24, 2012 5:08 pm

BloodnTars wrote:Leave the rules alone.

Good idea. Trouble is, coaches won't leave the game alone, so rule changes are inevitable.
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Post by Lee Mon Sep 24, 2012 5:10 pm

Restricting the interchange to (say) only 5 or 10 a quarter would help.

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Post by BloodnTars Mon Sep 24, 2012 5:11 pm

Adelaide Hawk wrote:
BloodnTars wrote:Leave the rules alone.

Good idea. Trouble is, coaches won't leave the game alone, so rule changes are inevitable.

Unfortunately you are correct.
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Post by BloodnTars Mon Sep 24, 2012 5:11 pm

redandblack wrote:Restricting the interchange to (say) only 5 or 10 a quarter would help.


Maybe bring in the sub. Seems to have helped the AFL as much as I didn't and probably still don't like it.
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Post by Scrappy Mon Sep 24, 2012 7:56 pm

The Interchange was designed to cover injuries sustained during the course of the game
But most clubs are using it as a tactic to rotate players

Im with Redandblack on this one
Limit the Interchange to a total of 25 per game
The only exception is the Blood Rule, which should not count

Having players run off the field for a rest is not right


Another problem is even the best are rotated
This is bad for the game
Imagine Barrie Robran playing 100 minutes out of a possible 115- 120
We are seeing less of the better players than we used to

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Post by Flag No.10 Mon Sep 24, 2012 9:32 pm

PhilH wrote:4 points for a win
1 bonus point if you kick 15 goals

The teams play defensive footy becuase at the moment its gets them wins and premiership points.

If it cost them points then things would change.

I think what would happen if that was introduced is that a team that was too far behind to win would, at some stage (whether it's three quarter time or half way through the last quarter) just throw everyone into defence to stop the opposition getting the extra point, so you're back where you started.
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Post by bayman Mon Sep 24, 2012 11:10 pm

if North happen to steam roll West & then Norwood over the next fortnight, these tactics may change very quickly
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Post by Flag No.10 Tue Sep 25, 2012 1:45 pm

One thing we could try is looking at changing the way we calculate percentage. At the moment it's Points For divided by Points For + Points Against. This means that if you beat a team 4 goals 0 to 2 goals 0, you end up with the same percentage that you'd get if you beat them 20 goals 0 to 10 goals 0. Apart from not rewarding high scoring, this is ludicrous really because in the first example, the team with a score of 2 goals is still theoretically a chance to win the game late in the piece, being only two goals down, whereas in the second example the trailing team is well and truly out of contention.

Another mid-range example is that a 4-goal win when you kick 10 goals (i.e. 10 goals to 6) gives you a better percentage than a 5-goal win when you kick 15 goals (i.e. 15 goals to 10.)

So what about this. Instead of 'percentages', which are about the relativity of scores, you could reward high scoring by instead replacing 'percentage' with a simple equation of Points For Plus/Minus the Winning/Losing Margin. So in the 4 goals to 2 goals game, the winning team gets a tally (you'd have to come up with a name for this) of 24 + 12 = 36, and the losing team gets 12 - 12 = 0. And in the 20 goals to 10 goals game, the winner gets 120 + 60 = 180, and the loser gets 60- 60 = 0. So instead of the winners ending up with same percentage, the high scoring has been rewarded.
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Post by Chambo Off To Work We Go Tue Sep 25, 2012 8:01 pm

BloodnTars wrote:Leave the rules alone.

Yes I tend to agree. I hate messing with the rules.
Sooner or later someone will put a countermeasure together that beats it.

Just like all the other defensive strategies that have been thrown up in the last 15 years.

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Post by Ben W Thu Sep 27, 2012 6:46 pm

Have to agree on the Interchange rule, the bench was created historically as an Injury bench, not a Rotation bench. Origianlly there was no reserve player at all, then one, then two and now the three. Whilst players have to have the capacity to be taken off for a rest I think its gone way to far and been abused and should be wound back. Its my personal view that I endorse the Sub rule in the AFL and think it makes the game a better spectacle for the spectator, I am not opposed to a commitee looking at the negatives / benefits of having it in the SANFL.

Not a rule change, but I would like to see the SANFL have the same sized Goal Posts as the AFL, we have them for Finals at Football Park, its not unreasonable to have our players do the same during the home and away season. The only thing I would say though is that I think the Point Posts should remain Red!
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Post by Adelaide Hawk Thu Sep 27, 2012 7:25 pm

Ben W wrote:I would like to see the SANFL have the same sized Goal Posts as the AFL

But ..... Richo thinks the reason players miss so many shots at goal is because the posts are too high. It wins my prize for the most idiotic comment of the year You're making the rules for the SANFL 506203483
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Post by howthewestwaswon Fri Sep 28, 2012 11:16 am

Richo has a point and many people inside and outside of football circles have proven it, myself included. You're making the rules for the SANFL 1707509332
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Post by Adelaide Hawk Fri Sep 28, 2012 11:47 am

howthewestwaswon wrote:Richo has a point and many people inside and outside of football circles have proven it, myself included. You're making the rules for the SANFL 1707509332

Proven it? How can you prove something that is ridiculous? If you kick the ball straight, it goes through the middle, irrespective of how high the posts are.

Personally, when I played, the higher the posts the better I like it.
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Post by howthewestwaswon Fri Sep 28, 2012 1:12 pm

I've posted somewhere before, but my phys ed class at university brought up the same argument so we tested football goals against witches hats. More people kicked the ball accurately through the witches hat because they believed that the 6.4m gap was wider at the witches hat end compared to the normal footy goals.

It's a visual thing - the higher or further something goes away from your eye, it looks like, something that is in reality dead straight, that the posts are gradually getting closer together. If you told people that the distance between the sticks at Footy Park was 6.4m, I bet you many people on first glance without measuring will say 'really?'.

My classmates, lecturer and myself wouldn't have gone through this process if we didn't believe it to have some sort of justification.

But I wouldn't expect blind people to tell the difference nor the ignorant and those others who haven't actually tested the theory. If you'd like me to physically come over, round up some forum members and actually do a test with you and the others, I'd be more than happy too. But if you'd rather not embarrass yourself... Wink
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Post by Lee Fri Sep 28, 2012 1:59 pm

That's all to do with the psychological aspect of kicking for goal, which is important.

What Richo is saying then, is that those kicking for goal are affected psychologically. The physical dimensions remain unchanged, of course.

It's not because the posts are too high, it's because the players are not mentally strong enough if that affects them.
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